Cabal of the Assassins

Subfaction of Iron sultanate.

The pact between the Iron Sultanate and the Assassin fortress of Alamut ensures that the Sultan is served by the exquisitely skilled killers of the Old Man of the Mountain in exchange for independence of the Assassin’s domain.

But though most outsiders know the Assassins through their service to the forces of the Iron Wall, sometimes during the dark of night small, deadly bands move silently into the hellscape of No Man’s Land. In deepest secrecy Rashid al-Din Sinan, the undisputed ruler of Alamut dispatches his hand-picked disciples on Missions of his own, communicating their orders with no spoken words, signs nor written messages, but talking directly to them in their dreams. What the purpose of such operations is no-one knows, and not even the most sadistic Heretic torturer-priest has been able to make them divulge the secrets of Alamut from captured Assassins. These warbands are known as Fida’i (which means ‘Sacrifice’), dedicated to completing their mission and returning to Alamut to receive rewards said to be able to match those of Paradise itself. They are led by a Master Assassin: one of the deadly Hands of Alamut, with two fully-trained members of the Order. A number of trainee acolytes will serve them during the mission, eager to prove their mettle and be initiated into the Order of Assassins.

Alamut is also a home to a renegade sect of Ismaili Dervishes, warrior monks sworn to poverty and a lethal way of fighting. They accompany the Assassins on their secret missions as an act of piety and payment for their shelter, and their whirling dance of death has been the end of many a disbeliever.

Subfaction rules

The Fida’i of Alamut Warband has the following special rules:

  • Flock of Assassins
    The Fida’i of Alamut can have up to three Assassins. The warband must include a Master Assassin that counts as one of the three (see below).

  • Master Assassin
    A Master Assassin has the Keyword TOUGH. The Master Assassin costs 95 ducats.

  • Assassin Acolytes
    Up to three Azebs of the warband can have the Keyword INFILTRATOR at the cost of +10 ducats per model.

  • Alamut Alone
    The warband may not include Yüzbaşı, Alchemist, Janissaries, Lions of Jabir or Brazen Bulls.

  • Killing Squad
    Your warband may have a single Fireteam. These Fireteams may consist of any two models from your warband. Models in Fireteams gain the Keyword FIRETEAM.

  • Dervishes
    The warband may include up to four Dervishes (use Janissary statistics including Armoury selection, but they cannot use Reinforced Armour). These troops have the Whirling Dervishes special rule instead of the Keyword STRONG

    • Whirling Dervishes
      The ritual Dance of the Dervishes is hypnotic to witness, and it is as graceful as it is deadly. All Ranged attacks against Dervishes suffer -1 DICE penalty. Dervishes do not suffer the normal -1 DICE to hit for fighting with an Off-Hand weapon.

Units

Option

Ranged weapons

Melee weapons

Armours

Grenades

Equipment

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