Sultanate Sappers

The Sultan’s Sappers are highly respected and valued specialists in the Sultan’s army. They are expected to man the great cannons of the Iron Wall no matter what the enemies throw at them, and since their mighty artillery is prone to overheating, they are easily identified by the terrible burns all over their bodies.
Movement Ranged Melee Armour Base
6”/Infantry +1 Dice +0 Dice 0 32mm

Equipment

All equipment from faction

Abilities

Mine Setting

As an ACTION with +2 DICE, this model can mine a piece of terrain they alone are touching, no bigger than 8” x 8” (an 8” section of trench, a wall, a tree, a building etc). If successful, the terrain piece is now mined. Any model (except the Sapper who set the mine) who moves into contact with the terrain piece will trigger the mine. Roll on the Injury Chart to see what happens to the model. The mine has the Keyword SHRAPNEL. After this, the terrain piece is no longer mined.

De-mine

As a RISKY ACTION this model can disable any mine or trapped terrain they move in contact with. If they fail, the mine blows up as described in applicable rules.

Forward position

When this model is set up during standard deployment, it can be placed up to 6” away from its player’s Deployment Zone. If deployed in this way, it must be in contact with a piece of scenery. This ability cannot be used if playing a scenario that does not allow the use of INFILTRATORS.

Fortify

During their Activation, this model can take a RISKY ACTION with +1 DICE. If successful, the engineer is considered to be in Cover until the model moves. This ACTION cannot be used if the model is in Melee combat.

Keywords

SULTANATE

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