Sultanate Assassin

Assassins are a legendary order of mystic warriors, whispered about the world over for their secrecy and ruthlessness. Assassins are able to bend space and time using the sacred rituals and powerful hallucinogens discovered by magi of the order. With this esoteric power they prowl behind enemy lines, hunting their targets with merciless efficiency. They can seemingly appear in two places simultaneously, strike a foe with startling speed and then travel back into time to a moment a few heartbeats before, safe from any retaliation.
Movement Ranged Melee Armour Base
6”/Infantry +1 Dice +2 Dice 0 32mm

Equipment

All equipment from faction

Abilities

Time slip

If any type of attack (melee, ranged, mine etc.) misses this model, they may slip into a moment in the future. This model can move into any unoccupied space within 6”, though they cannot be moved within 1” of any enemy model or leave the gaming table. If moving out of melee this way, enemies do **not** get free attacks.

Temporal Assassin

After this model makes a Charge Roll, but before it moves toward its target, you may instead choose to have this model split itself through time if it has not already taken a Melee Attack ACTION this Activation. Choose up to two enemy models within the charging distance of this model. Then, place this model into base contact with each enemy model, one after the other. It may make a Melee Attack against each one with a single melee weapon that it is equipped with. After the attacks (and any resulting effects) have been resolved, place this model at either location. This model cannot make any further melee attacks during this Activation.

Infiltrator

This model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword INFILTRATOR.

Keywords

SULTANATE ELITE INFILTRATOR TOUGH

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