Add +1 DICE to the dice pool when determining injuries for a model that is Down.
Place +1 BLOOD MARKER next to the model and the model goes Down. If the model is already Down, it instead suffers +2 BLOOD MARKERS and remains Down. A model that is Down suffers a -1 DICE penalty to all of its ACTIONS. Also it cannot move during its Activation through its own ACTIONS. The Down condition can either be represented by placing an indicator next to the model (such as a scrap of paper) or by physically turning the model face-down on its side. A model turned on its side will present a different profile for Line-of-Sight targeting, but these two methods of indication are otherwise identical and the model’s controller may decide which to use. At the start of its own Activation, a Downed warrior can Stand, but any movement (Move, Dash, Charge, Jump, Climb etc.) it can take is halved. If a model is Downed during its own Activation, it may attempt a RISKY ACTION in order to Stand. Otherwise, it remains Down for the remainder of its Activation.