Satchel Charge Ranged

Battlefield explosives designed to break apart enemy fortifications and to crack even the toughest of armour
Type Range Modifiers Keywords
0-handed 6" +1D Injury, ignores armour GRENADE , HEAVY , BLAST 3" , CONSUMABLE

You can aim the Satchel Charge at either a 1mm x 1mm point on the ground or an enemy model within range. Next, take a Ranged Attack ACTION. If the roll fails (i.e. you roll 6 or less), the bomb lands 1” away from its intended location, multiplied by the number representing the degree of failure (for example, if you rolled 5, the bombard shot lands 2” away, as 7-5=2). The direction is decided by your opponent. A Satchel Charge adds +1 DICE to injury rolls. Additionally, if the Satchel Charge lands directly on top of a model, it ignores that model’s armour.

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